(change the collar to the same gray, and the shoulder trimmings, get rid of the tan-ish bars on the shoulders, and finally change the gold trimming on the sides of the shirt to gray) Text: A sturdy shirt for wandering Guards.Īppearance: The shirt is the same except it's one solid gray and has a mask similar to the Assassin and Fire Assassin outfits. (just change Bandit Gloves from brown to gray to match the rest of the outfit) Text: Sturdy fingerless gloves for wandering Guards that allow for a stronger grip on weapons.Īppearance: The gloves look closer to Bandit Gloves than the Guard Gloves, and is again gray. (just change the red on the back flap to the same gray as the rest of the hat) Text: A sturdy hat worn by wandering Guards.Īppearance: The hat is the same except it's one solid gray. Offers greater protection than other Guard suits.Īppearance: Similar to the Guard Uniform except for a few differences, see individual pieces for more. Text: Traditionally worn by Guards who are not bound to one area or service for whatever reason.
#Fable 3 attractiveness mods#
When I eventually get around to it, I'll be studying various guides and methods for incorporating mods into the game, but for now I'm simply working on getting the game downloaded in the first place and working on my laptop (I last played the game on XBOX, and I wanted to play on PC for a while now).Īnyway, I apologize for my little dissertation, on to the description. I'm sure it's possible, but due to my inexperience with modding period (let alone this particular game) I wasn't sure how difficult it would be. I wanted to be able to eventually incorporate this into the real game if possible, not just as individual pieces though, but a whole outfit. The issue with this is coming to gameplay aspect. Instead of the Guard gloves for the base of the outfit's gloves, I wanted to use the Bandit gloves for the base. It's basically a recoloring and value change of the main Guard outfit with one alteration.
#Fable 3 attractiveness mod#
Though the values are for the most part guesstimated based on the values of the Guard outfit and the Dark Leather outfit, they were approved for use in the roleplay by someone who is honestly a little too anal of a mod in my opinion. It uses rules from the game in a sense, and I've referenced the game in most aspects of it's design. The following was written mainly for roleplaying purposes, and the outfit was designed to be a plausible modification of the existing Guard outfit without breaking the balance (too much ) and at the same time allowing this outfit to have a real role in the roleplay storyline and world.